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AI Insights · Timothy · April 2025

Top 5 Trivia Games Performance in Netherlands Q1 2025

Explore the performance trends of the top 5 trivia games in the Netherlands during Q1 2025, with insights from Sensor Tower data.

Top 5 Trivia Games Performance in Netherlands Q1 2025

In the first quarter of 2025, the top 5 trivia games on a unified platform in the Netherlands demonstrated varied performance trends. According to data from Sensor Tower, these apps showed fluctuations in weekly downloads, revenue, and active user engagement.

Kahoot! Play & Create Quizzes by Kahoot ASA experienced a notable decline in weekly downloads, decreasing from approximately 5.9K at the start of the quarter to 3.4K by the end. Despite this, the app saw a resurgence in weekly active users, climbing from 26.8K in early March to 38.8K by the end of the quarter. Revenue peaked at about $4.9K in the first week of January but settled around $2.2K towards the end.

Elevate - Brain Training Games from Elevate, Inc. showed a substantial increase in weekly downloads mid-quarter, reaching 2.9K in early March. This rise corresponded with a peak in revenue of approximately $3.8K in mid-March, while weekly active users grew from 1.4K at the beginning to 2.9K at the end of the quarter.

Trivia Crack Premium Quiz Game by Etermax saw a decrease in weekly downloads from 1.3K at the start to 580 by the end of March. Meanwhile, revenue remained relatively stable, averaging around $1.5K per week. Active users peaked at 8.7K towards the end of January before dropping to 6.2K by the quarter's close.

Peak - Brain Training from Synaptic Labs exhibited a stable trajectory in weekly active users, hovering around 4.4K throughout the quarter. Revenue experienced a slight increase, reaching approximately $1.3K by the end of March, while downloads remained steady at around 325.

GeoGuessr by GeoGuessr AB saw a significant rise in weekly downloads, peaking at 3.7K in mid-March. Active users also increased, reaching just over 10K by the end of the quarter. Weekly revenue saw minor fluctuations, maintaining an average of around $1.1K.

These insights reflect the dynamic landscape of trivia games in the Netherlands, highlighting shifts in user engagement and financial performance. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025